dev blog 2 02/03/25 shot tower


finished the second half of the self study, and god what a horrible time i had. decided to make the hobart Shot tower, literally just a tower to drop, drops of lead down to create... shot and lead balls but its cool cause it looks like some wizards spire (seen above).  But god damn there's still a lot i need to learn with the amount of small issues i had primarily i think it was due to the way i was modeling and extruding faces of the model. instead of working from the front to the back i was inlaying then working forward again which caused all sorts of issues, anyway im not even sure thats what was causing most of my edges to be double triple and even had 6 layers of edges on the same edge. that that made the UV map a horrid nightmare hellscape

those two semicircles in the center are meant to be square... and for a close up.

it was a good 3 or 4 hours of sorting it out... for the program to just... close, no error, no crash log, it just didnt want to work anymore so i lost allllll my progress (thatll teach me to not save as much as i reload my gun in games) so i had to re fix these horrid vertices which is where i discovered the use of the vertex view

this was one of the major issues... this looks relatively clean... until one selects the vertex view

THEN ALL THESE HORIBLE FUCKING VERTCIES APPEIRE LIKE GHOSTS. so i don't know what i was doing wrong when remove faces and edges, but it lead to this. To be honest i probably should have just restarted everything and work really carefully to avoid these issues but anyway but this time i had spent like a full 2 days doing this shitty house which i now hate. so i quickly chucked a few texture brushes together after trying to fuck around with PBS textures but yea not todayby the time i finished this i was so tired i just couldn't be stuffed to find colour accurate bricks but oh well, maybe in 6 months ill come back and give this another go and see how it come out

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