Devlog 5! Updates after feedback


After the feedback several new features have been implemented. We didn't manage to get to all of the feedback suggestions but will in the future. 

We added a sprint function first as this was easily the most requested change. It has a stamina system so you can't be dashing around constantly and has a corresponding UI element to allow the player to track their stamina. 


The Monster is now a bit more threatening! He does damage and after he hits you, he slows down for a few seconds to give the player a chance to bail. At the moment he does half the players health in one hit. On that note, the player now has health! The player health will slowly regen so if you are playing quite badly it will still take 3 hits to die. A UI element was made similar to the stamina for the health bar. 



The flashlight now has a flicker. Went through a few iterations with this, some not intentional. The iteration it is currently on will most likely be updated in the future but it's not a strobe (as it started out as) and it also doesn't turn off completely for 10-15 seconds at a time, which was an annoying mistake. 



End game scene has been added after completing maze 2. A cutscene will play with a horrifying realization at the end. Also, bunny.




Title Screen has been updated to include level selection and a working exit button. Both maze scenes can now be paused with a resume button and a way to get back to the title screen.





Due to a small amount of confusion with the key placement, all keys have ben lowered so jumping into them is no longer required. A future update will need to be made to making jumping relevant, until then, jump for fun!


References-  https://assetstore.unity.com/packages/3d/characters/animals/white-rabbit-138709      (bunny model)

                             https://assetstore.unity.com/packages/3d/props/weapons/lowpoly-shotguns-pixel-te...   (shotgun model)

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