Week 11- Level Design
This week the Maze structure was worked on,
The maze isn't to complex but the threat of the monster and the requirement to find items will force the player to hide in nooks or backtrack and find another way. They don't just have to beat the maze by finding the door but also get the items to open it. placeholder items have been placed within the maze (position subject to change) shown by small white spheres for now, that will need to be collected.
Textures have been added to the hedge maze and the ground is now not a checkerboard but dirt!
added a dark stormy skybox and adjusted the lighting to night time to create a more eerie, scary atmosphere. also the player has a torch so the player can see in the dark.
Player Movement has been improved, jumping is no longer janky and always triggers. Changed the values for the jump halving the height to remove the floaty feeling and increasing the gravity.
Future updates for next week:
- Added monster
- made and included puzzle to get out
- maze upgrade so maze moves
Fluffernutter’s Never-Ending Tangle
Objectively the BEST maze game out there
Status | In development |
Authors | MankeyOnFire, Danep, Jazzicon, NamiCanFilletMe |
Genre | Survival |
More posts
- Week 12. New Maze. Enemy Movement. Sound.3 days ago
- Week 10, First Devlog, Where it's at.15 days ago
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